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Using isophotes and shadows to interactively model normal and height fields
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文摘

We present an interactive modeling solution for inverse toon (discrete tone) shading.

We describe an interactive tool for drawing and shading silhouettes and isophotes.

We describe an algorithm to compute a smooth 3D normal field from toon shaded input.

We describe an algorithm to lift a normal field with a shadow into a height field.

We describe studies to assess humans' ability to perceive and draw isophotes.

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