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Clinical validation of the C-VAT 2.0 assessment tool for gaming disorder: A sensitivity analysis of the proposed DSM-5 criteria and the clinical characteristics of young patients with ‘video game addiction’
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5">Clinicians struggle with the identification of video gaming problems.

The C-VAT 2.0 assessment tool for gaming disorder was developed and clinically tested.

5">C-VAT 2.0 both covers and expands the DSM-5 criteria for Internet Gaming Disorder.

The DSM-5 cut-off score of 5 or more out of 9 items had high sensitivity (91%) in this study.

5">Patients with gaming problems showed frequent comorbid problems, e.g. depression and anxiety.

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