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Digital badges in education
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  • 作者:David Gibson (1)
    Nathaniel Ostashewski (1)
    Kim Flintoff (1)
    Sheryl Grant (2)
    Erin Knight (3)

    1. Curtin Teaching and Learning
    ; Curtin University ; Perth ; WA ; 6102 ; USA
    2. Duke University
    ; Durham ; NC ; USA
    3. Mozilla Foundation
    ; Mountain View ; CA ; USA
  • 关键词:Digital badges ; Assessment of learning ; Gamification ; Certification systems
  • 刊名:Education and Information Technologies
  • 出版年:2015
  • 出版时间:June 2015
  • 年:2015
  • 卷:20
  • 期:2
  • 页码:403-410
  • 全文大小:203 KB
  • 参考文献:1. Abramovich, S, Schunn, C, Higashi, R (2013) Are badges useful in education?: It depends upon the type of badge and expertise of learner. Educational Technology Research and Development 61: pp. 217-232 CrossRef
    2. Baker, EL (2007) 2007 Presidential address the end(s) of testing. Educational Researcher 36: pp. 309-317 CrossRef
    3. Baker, D. P. (2011). Forward and backward, horizontal and vertical: Transformation of occupational credentialing in the schooled society. / Research in Social Stratification and Mobility, 29, 5鈥?9.
    4. Davidson, C, Goldberg, D (2009) The Future of Learning Institutions in a Digital Age. John D. and Catherine T. MacArthur Foundation, Chicago
    5. Duncan, A. (2011). Digital badges for learning. Ed.gov. Washington D.C.: U.S. Department of Education. Retrieved from badges-learning" class="a-plus-plus">http://www.ed.gov/news/speeches/digital-badges-learning. Accessed 9 Nov 2013.
    6. Gibson, D. (2004). E-Portfolio Decisions and Dilemmas. In / Society for Information Technology in Teacher Education Annual Conference (pp. 135鈥?45). Atlanta, GA: SITE.
    7. Gibson, D Elements of Network-Based Assessment. In: Jonson, D, Knogrith, K eds. (2006) Teaching Teachers to Use Technology. Haworth Press, New York, pp. 131-150
    8. Gibson, D. (2012). Game Changers for Transforming Learning Environments. In F. Miller (Ed.), / Transforming Learning Environments: Strategies to Shape the Next Generation (Advances in Educational Administration, Volume 16) (pp. 215鈥?35). Emerald Group Publishing Ltd. doi:10.1108/S1479-3660(2012)0000016014 .
    9. Halavais, AMC (2011) A genealogy of badges: inherited meaning and monstrous moral hybrids. Information, Communication & Society 15: pp. 354-373 CrossRef
    10. Hintz, R. (2009). / Science education in the boy scouts of America. (Electronic Thesis or Dissertation). Retrieved from https://etd.ohiolink.edu/. Accessed 9 Nov 2013.
    11. International Standards Organization. (2004). Portable Network Graphics (PNG): Functional specification. / ISO/IEC 15948:2004. Retrieved from http://www.iso.org/iso/catalogue_detail.htm?csnumber=29581. Accessed 26 May 2013.
    12. Jakobsson, M. (2011). The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices. / Game Studies, 11(1). Retrieved from http://gamestudies.org/1101/articles/jakobsson. Accesed 9 Nov 2013.
    13. Mayrath, M., Clarke-Midura, J., & Robinson, D. (Eds.) (2012). / Technology-Based Assessments for 21st Century Skills: Theoretical and Practical Implications from Modern Research (p. 386). Charlotte, NC: Information Age Publishing.
    14. McDonald, D, Javanmardi, S, Zachry, M (2011) Finding patterns in behavioral observations by automatically labeling forms of Wikiwork in Barnstars. WikiSym 2011: Proceedings of the 7th International Symposium on Wikis and Open Collaboration. ACM, New York, pp. 15-24
    15. Mozilla Foundation. (2013). Badges. Retrieved from https://wiki.mozilla.org/Badges. Accesed 9 Nov 2013.
    16. Surman, M. (2011). Mozilla Launches Open Badges Project. / Commonspace on WordPress.com. Retrieved May 26, 2013, from badges-2/" class="a-plus-plus">http://commonspace.wordpress.com/2011/09/15/openbadges-2/.
  • 刊物类别:Computer Science
  • 刊物主题:Computers and Education
    Computer Science, general
    Education
    Educational Technology
    User Interfaces and Human Computer Interaction
    Computer Applications in Social and Behavioral Sciences
  • 出版者:Springer Netherlands
  • ISSN:1573-7608
文摘
Digital badges provide new affordances for online educational activities and experiences. When used with points and leaderboards, a badge can become a gamification element allowing learners to compete with themselves or others, and to know how close they are to accomplishing a goal and acquiring its accompanying reputation. In this role, badges motivate continued engagement, which increases time on task and supports skill acquisition through performance. Learning outcomes signified by badges can also be displayed in an e-portfolio or on web sites and are highly transportable to social media sites. In this role they summarize achievement and signal accomplishment. With these characteristics, digital badges have the potential to become an alternative credentialing system, providing visible recognition in digital symbols that link directly via metadata to validating evidence of educational achievements in public displays. This paper will trace the brief history of digital badges, define what they are, give examples of their use, and discuss their educational affordances.

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