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Teaching Virtual Reality with Affordable Technologies
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  • 关键词:Virtual reality ; Augmented reality ; Computer vision ; Interaction devices ; Display devices ; VR laboratory ; Higher education ; Practical course
  • 刊名:Lecture Notes in Computer Science
  • 出版年:2016
  • 出版时间:2016
  • 年:2016
  • 卷:9731
  • 期:1
  • 页码:89-97
  • 全文大小:700 KB
  • 参考文献:1.Burdea, G.C.: Teaching Virtual Reality: Why and How? Teleoperators Virtual Environ. 13(4), 463–483 (2004)CrossRef
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    5.Oculus Rift. https://​www.​oculus.​com/​
    6.OSVR Hacker Development Kit. http://​www.​osvr.​org
    7.Leap Motion. https://​www.​leapmotion.​com/​
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    9.Unity. http://​www.​unity.​com
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    13.Burdea, G., Coiffet, P.: Virtual Reality Technology. Teleoperators Virtual Environ. 12(6), 663–664 (2003)CrossRef
    14.Araullo, J., Potter, L.E.: Experiences Using Emerging Technology. In: OzCHI 2014 Annual Conference of the Australian Computer-Human Interaction Special Interest Group (CHISIG), Sydney, Australia (2014)
    15.Caputo, F.M.: Evaluation of basic object manipulation modes for low-cost immersive virtual reality. In: Biannual Conference of the Italian Chapter of SIGCHI, CHITALY 2015, pp. 74–77. ACM (2015)
    16.Desai, P.R., Desai, P.N., Ajmera, K.D., Mehta, K.: A review paper on oculus rift - a virtual reality headset. Int. J. Eng. Trends Technol. (IJETT) 13(4), 175–179 (2014)CrossRef
    17.Whitman, L., Malzahn, D., Madhavan, V., Weheba, G., Krishnan, K.: Virtual reality case study throughout the curriculum to address competency gaps. Int. J. Eng. Educ. 20(5), 690–702 (2004)
    18.Cliburn D.C., Miller J.R., Doherty, M.E.: The design and evaluation of online lesson units for teaching virtual reality to undergraduates. In: 40th ASEE/IEEE Frontiers in Education Conference FECS, pp. F3F-1-F3F-6 (2010)
  • 作者单位:Nancy Rodriguez (14)

    14. LIRMM, University of Montpellier, CNRS, Montpellier, France
  • 丛书名:Human-Computer Interaction. Theory, Design, Development and Practice
  • ISBN:978-3-319-39510-4
  • 刊物类别:Computer Science
  • 刊物主题:Artificial Intelligence and Robotics
    Computer Communication Networks
    Software Engineering
    Data Encryption
    Database Management
    Computation by Abstract Devices
    Algorithm Analysis and Problem Complexity
  • 出版者:Springer Berlin / Heidelberg
  • ISSN:1611-3349
  • 卷排序:9731
文摘
In 2004, G.C. Burdea published his article Teaching Virtual Reality: Why and How? He pointed out that the reduced offer of Virtual Reality courses could be explained by the requirement of specialized and expensive equipment. Even if a VR course could only focus on theoretical principles, hands-on learning allows to increase and clarify knowledge and to directly experience –and then better understand- several concepts as immersion, natural interfaces or motion sickness. At the present time, digital entertainment industry renewal has fostered the development of low cost devices for virtual reality. These affordable technologies as a BYOD approach are used in the « open VR Lab » of the Computer Science department at University of Montpellier. In this paper, the VR Lab as well as our course Vision and Augmented/Virtual Reality are described in detail.

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