面向个性化学习的体感计算研究
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摘要
随着运动感知技术的发展和普及,用户可以突破空间的限制,以身体运动的方式进行人机交互。本文综合考虑用户的外在行为运动和内在情感,探讨面向个性化学习的体感计算(Affective and Behavioral Computing,ABC)的模型与方法。
     本文工作主要包括以下几个方面:
     1.本文提出了体感计算的研究,探讨了基于体验性认知的个性化电子学习方式,并且分析了面向儿童的艺术创造体验,在体感虚拟化身的帮助下,用户可以通过身体运动,促进情感心智的全面发展;
     3.本文归纳分析了体感计算中的交互模型和体感虚拟化身交互,探讨了运动感知识别的关键技术以及相关算法;
     4.设计实现了基于运动传感的水墨画书空临摹的实验,实验的结果表明,基于运动感知的水墨画临摹对比传统的笔墨临摹方法,更加寓教于乐,可以有效培养儿童的水墨画艺术学习的兴趣,加深艺术感知体验。
With the development and widespread use of motion-sensing technology, users can interact with computer through body movement physically and break through the the 2D limitation. This paper analyzes the hybrid of external motion and internal emotion, then discusses Affective and Behavioral Computing (ABC) model and methods for personalized E-Learning.
     In particular, the main contents focused by this thesis are as follows:
     1. This thesis provides Affective and Behavioral Computing, and discusses the personalized E-learning style based on cognitive experience, then analyzes the creative art experience for children which can promote the all-around intellectual development of user by physical movement with the help of virtual perceptual avatar.
     2. This thesis analyzes the Affective and Behavioral Computing interaction model、the Affective and Behavioral Computing avatar, and discusses the key technology of motion recognition and related algorithms.
     3. This thesis proposes an interaction painting by Shu-Kong Facsimile based on motion sensors. Experiment results show that our approach can inspire the interests of the children on learning ink painting more effectively than the traditional pen-based interface, teach through lively activities and make a deeper impression.
引文
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